Traveller & Unraveller L’esprit de L’escallier
Welcome to the team! We now have a collective blog and email address:
travellerandunraveller.blogspot.com travellerandunraveller@gmail.com (passwords : staircase)
This blog will be used to update work in progress, to suggest ideas, to ask questions and post
photos and film. This will mean that after this collaboration is over we will all have a beautiful
document of our process.
Design Session1 Narrative and Ownership (Wednesday 13
th
October)
Ownership
Connecting the group
We are a creative collective and as such we must make this project belong to us as a group. We
will do this by fleshing out the story together today with a storyboard. Over the next weeks and
months we will merge the space between our disciplines – co-creating, problem solving and
diving into the abyss of interactive costume and theatre…
Narrative
Connecting the story and defining characters
We will start the day by mapping out the story. Together we will connect characters from
one scene to the next…highlighting interactions along the way.
Pep talk
Lets make this work
Find resources Tap strangers on the shoulder and ask!
Technical Needs University Collaborators
Pool contacts Many minds solve problems
Let’s be Problem solvers
Researchers, making discoveries Be Fearless & Bold
Questions
Lets anticipate all eventualities
What don’t we have? Skills, Facilities, Contacts…make a list on the wall
Where do we access them? Universities, Workshops, Shops, Markets, Websites
What skills do we have?
Documentation
Lets make this project take us all places
Webpage Ongoing blog updates by team
Photos Lets all take pictures of work in progress
Documentary film Lets capture the process and outcomes on film
Mood Slides
Lets make this work
Di and Jen will present slides that capture the look and feel of production - Robert Lepage,
Michel Gondry, Music videos etc…
Storyboard Group Excercise
Fleshing out the story and developing the characters and interactions that link them
Narrative Make a large visual map of the story
Interactions What interactive props lead one character or situation to the next?
Problem solve
What is missing?
Doccument, document, doccument
Map your research experience using, paper and pencil, photos and film. Upload onto the
blog.
Group homework (week 1):
Think of the miniscule details that capture each character – emotions, sounds, smell, shape,
colour, environment, architecture and movement. This inspiration will be captured digitally and on
paper. Later it will be pasted onto our collective character mood-boards. In the meantime,
continue problem solving with plot.
Group homework (week 2):
Consider the interactions that need to exist in every character’s costume. Lets write a list of
interactions that are needed to take us right the way through the performance. How can one
event lead to another through manipulation of the wearable interface? How can a skirt become
flip up to become clouds for example? Think of costume as clothing, expression of character,
prop, backdrop, lighting and storytelling device.
Design Session 2 Interactions and body sketching (Wednesday 27th October)
Characters
What characters do we have an affinity to?
Today we will critically examine the characters we have developed. What elements work? What
do not? We will consider their personality, their movements (fast slow heavy light etc…), their
sounds and their colours
Interactions
What characters do we have an affinity to?
We will look at our list of interactions and start acting them out and testing them on our bodies.
Together we will work out how one interaction might lead to another. What materials will enable
this to happen? At the end of this session, you will all be aligned a series of interactions to work
on.
Doccument, document, doccument
Map your experience using, paper and pencil, photos and film. Upload onto the blog.
Group Homework (week3):
Make technical sketches of your interactions.
Consider – materials, facilities and skills needed to make this happen
Gather the materials that you will need to build fast-prototypes in Session 3… Design Session 3 – Body sketching at the Cochrane (Friday 29th
h
October)
Body sketching in the theatre
Today we will test our interactive ideas in the theatre. We will fast prototype our
concepts on the bodies of dancers. You must all come equipped with cheap materials
that will allow you to build concepts on a large scale. Consider using: Lycra, calico,
cardboard, balloons, clothes hangers, pegs, clips, masking tape…you get the picture…
Engineer
We will try to have an engineer present for this workshop in case we have technical
queries. Lets be realistic with technology and only incorporate it in a simple manageable
way…
Doccument, document, doccument
Map your experience using, paper and pencil, photos and film. Upload onto the blog.
Group Homework (week 4)
Finish your designs and considering silhouettes, interactions, materials and interactions
Design Session 4 Group critique show and test (Wednesday 3rd November)
Show and tell - Testing on our bodies - What’s not working?
Finalise Designs- silhouettes, interactions and tech-specs
Finalise Materials – What materials do we need?
Finalise Facilities – Lets find them
Finalise Skills – eg. Laser cutting or video editing
Design Session 5 Technical Sketches (Wednesday 10th November)
Textile Maquettes
Costume Toilles
Functioning interactive prototypes
Visualizations – design images and technical drawings
Homework problem solving:
Information transferral
How can we give this information to your peers? Who needs to make what?
Week 6 Information Transferal (Wednesday 17th November)
You must be responsible for communicating your ideas to the makers.
How can you get the effects you desire?
Break down costume element into modules and allocate to the right person.
TBC…
No comments:
Post a Comment